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《狙擊手幽靈戰士契約2》高畫質怎麼設置?電影畫質cfg分享

狙擊手幽靈戰士契約2電影畫質cfg分享

用這個cfg之前首先要確保自己電腦的硬體配置足夠硬氣,不然可能會導致cpu直接爆炸。

在遊戲文件夾內找到Autoexec.cfg文件,然後用記事本打開。

將下面的cfg設置復制到此文件內。

cfg指令

sys_spec = 4

sys_spec_ObjectDetail = 4

sys_spec_Full = 4

sys_spec_GameEffects = 4

sys_spec_MotionBlur = 4

sys_spec_ObjectDetail = 4

sys_spec_Particles = 4

sys_spec_Physics = 4

sys_spec_PostProcessing = 4

sys_spec_Shading = 4

sys_spec_Shadows = 4

sys_spec_Sound = 4

sys_spec_Texture = 4

sys_spec_TextureResolution = 4

sys_spec_VolumetricEffects = 4

sys_spec_Quality = 4

sys_spec_Water = 4

sys_spec_light = 4

sys_spec_RayTracing = 4

;Lights and Global Illumination

e_DynamicLights = 1

e_StatObjTestOBB = 1

e_GI = 1

e_GIAmount = 0.6

e_GIMaxDistance = 100

e_GIIterations = 32

e_GINumCascades = 1

e_LightVolumes = 1

e_GIGlossyReflections = 1

e_GIMaxDistance = 150

e_GIRSMSize = 512

e_GISecondaryOcclusion = 1

e_Gsm_Cache = 1

r_Beams = 1

r_BeamsDistFactor = 0.01

r_BeamsHelpers = 1

r_BeamsMaxSlices = 200

;Clouds

e_Clouds = 1

r_CloudsUpdateAlways = 1

e_ShadowsClouds = 1

e_SkyType = 1

e_SkyUpdateRate = 100

e_SkyQuality = 1

e_SkyBox = 1

e_Sun = 1

r_SunShafts = 2

e_TimeOfDaySpeed = 0.1

;Color

r_ColorBits = 32

r_DetailDistance = 20

r_DetailNumLayers = 2

r_DepthBits = 32

r_ColorGrading = 1

r_ColorGradingDof = 1

r_ColorGradingFilters = 1

r_ColorGradingLevels = 1

r_ColorGradingSelectiveColor = 1

r_CloakHeatScale = 0.25

r_CloakLightScale = 0.25

;Textures

r_TexAnisotropy = 16

r_TexMaxAnisotropy = 16

r_TexMinAnisotropy = 16

r_TexSkyResolution = 2

r_TexturesStreamingMipBias = -4

r_TexturesStreamPoolSize = 3072

r_DynTexAtlasCloudsMaxSize = 32

r_DynTexAtlasSpritesMaxSize = 32

r_DynTexMaxSize = 80

r_EnvCMResolution = 2

r_EnvTexResolution =

r_TexNoAnisoAlphaTest = 0

r_texturesHighResMips = 2

;Fog

e_Fog = 1

r_FogShadows = 1

r_FogShadowsWater = 2

r_FogDepthTest = 0

;Foliage, Vegetation and Terrain

e_ViewDistRatioDetail = 125

e_ViewDistRatio = 125

e_ViewDistRatioVegetation = 125

e_ViewDistMin = 10

e_ViewDistRatioLights = 75

e_TerrainOcclusionCullingVersion = 1

e_PhysFoliage = 2

r_VegetationSpritesTexRes = 64

e_VegetationAlphaBlend = 1

e_LodRatio = 40

;Lights and Global Illumination

e_DynamicLights = 1

e_GIGlossyReflections = 1

r_FlareHqShafts = 1

r_Beams = 1

r_BeamsDistFactor = 0.01

r_BeamsHelpers = 1

r_BeamsMaxSlices = 200

r_BeamsSoftClip = 0

r_Glow = 1

r_FlareHqShafts = 1

r_Flares = 1

r_FlaresChromaShift = 6

r_FlaresTessellationRatio = 1

r_FlaresIrisShaftMaxPolyNum = 0

r_LightPropagationVolumes = 1

r_DeferredShadingLights = 1

r_DeferredShadingSortLights = 1

r_DeferredShadingSSS = 1

r_DeferredShadingTiledHairQuality = 2

;Anti Aliasing

r_MSAA = 1

r_MSAA_quality = 16

r_MSAA_samples = 16

r_PostMSAA = 1

r_PostMSAAMode = 2

r_AntialiasingMode = 3

r_AntialiasingTAAMode = 4

r_AntialiasingTAAPattern = 4

r_AntialiasingTSAAMipBias = -3

r_AntialiasingTSAASubpixelDetection = 1

r_AntialiasingTSAASmoothness = 0.15

r_AntialiasingTAASharpening = 1

r_AntialiasingModeSCull = 1

r_AntialiasingTAAFalloffHiFreq = 0.5

r_AntialiasingTAAFalloffLowFreq = 0.3

r_AntialiasingTAAPattern = 2

r_UseEdgeAA = 2

r_StencilBits = 8

r_AntialiasingSMAAThreshold = 0.1

;Shaders

r_ShadersDX11 = 1

r_Reflections = 1

q_Quality = 3

q_ShaderFX = 3

q_Renderer = 3

q_ShaderGeneral = 3

q_ShaderGlass = 3

q_ShaderIce = 3

q_ShaderMetal = 3

q_ShaderPostProcess = 3

q_ShaderSky = 3

q_ShaderShadow = 3

q_ShaderTerrain = 3

q_ShaderVegetation = 3

q_ShaderWater = 3

q_ShaderHDR = 3

r_TranspDepthFixup = 1

;PostProcessing

r_PostProcessEffectsFilters = 1

r_PostProcessEffects = 1

r_PostProcessFilters = 1

r_PostProcessEffectsGameFx = 1

r_PostProcessGameFx = 1

r_PostProcessHUD3D = 1

r_PostProcessHUD3DCache = 1

;Lighting

r_silhouettePOM = 1

r_UsePOM = 1

;Sun

r_SunShafts = 2

r_CoronaFade = 0.5

r_Coronas = 1

r_CoronaSizeScale = 1

r_CoronaColorScale = 1

r_ColorGradingSelectiveColor = 1

e_Sun = 1

;Rain

r_RainDropsEffect = 1

r_Rain = 2

r_RainMaxViewDist = 100

r_RainMaxViewDist_Deferred = 200

r_RainGBuffer = 1

r_RainOccluderSizeTreshold

r_ChromaticAberration = 1.5

r_Supersampling = 1.99

r_SupersamplingFilter = 1

r_Sharpening = 5

r_ssdo = 2

r_SSReflections = 3

r_Refraction = 1

r_ssdoAmbientAmount = 1

r_ssdoAmountDirect = 1.5

r_ssdoAmountReflection = 1.5

r_ssdoRadius = 0.3

r_ssdoRadiusMax = 2

r_ssdoRadiusMin = 0.1

e_Shadows = 1

e_ObjShadowCastSpec = 4

e_shadows_debug = 0

e_shadows_from_terrain_in_all_lods = 1

e_shadows_frustums = 0

e_shadows_max_texture_size = 4096

e_shadows_occ_check = 0

e_shadows_slope_bias = -4

e_ShadowsBlendCascades = 1

e_ShadowsCastViewDistRatio = 20

e_ShadowsCastViewDistRatioLights = 0.5

e_shadowsclouds = 1

e_ShadowsConstBiasHQ = 1

e_ShadowsLodBiasFixed = 1

e_ShadowsLodBiasInvis = 3

e_ShadowsMasksLimit = 2

e_ShadowsMaxTexRes = 4096

e_ShadowsOcclusionCulling = 1

e_ShadowsOnAlphaBlend = 1

e_ShadowsOnWater = 1

e_ShadowsPoolSize = 4096

e_ShadowsResScale = 40

e_ShadowsStaticMapUpdate = 2

e_ShadowsTessellateCascades = 1

e_ShadowsTessellateDLights = 1

e_ShadowsUpdateViewDistRatio = 256

e_volobj_shadow_strength = 0.5

r_DrawNearShadows = 1

r_DrawNearZRange = 1

r_FogShadows = 2

r_FogShadowsWater = 1

r_ShadowBlur = 3

r_ShadowBluriness = 1

r_ShadowGen = 1

r_ShadowGenGS = 1

r_ShadowGenMode = 1

r_ShadowJittering = 2.5

r_ShadowPass = 1

r_ShadowPoolMaxFrames = 0

r_ShadowPoolMaxTimeslicedUpdatesPerFrame = 100

r_ShadowsAdaptionMin = 0.35

r_ShadowsAdaptoinSize = 5

r_ShadowsBias = 1

r_ShadowsCache = 4

r_ShadowsCacheResolutions = 6324

r_ShadowsDeferredMode = 1

r_ShadowsDepthBoundN = 1

r_ShadowsForwardPass = 0

r_ShadowsGridAligned = 1

r_ShadowsMaskDownScale = 0

r_ShadowsMaskResolution = 8192

r_ShadowsNearestMapResolution = 8192

r_ShadowsOfflineCacheQuality = 2

r_ShadowsParticleNormalEffect = 1

r_ShadowsPCFiltering = 1

r_ShadowsSlopeScaleBias = 1.8

r_ShadowsStaticMapResolution = 8192

r_ShadowsStencilPrePass = 1

r_ShadowsUseClipVolume = 1

r_ShadowTexFormat = 0

r_UseShadowsPool = 1

r_VarianceShadowMapBlurAmount = 1

;MotionBlur

r_MotionBlurMaxViewDist = 32

r_MotionBlurQuality = 2

r_MotionBlurShutterSpeed = 125

r_PostProcessHUD3DCache = 0

;Depth of Field

r_DepthOfField = 2

r_DepthOfFieldDilation = 0

r_DepthOfFieldBokeh = 1

r_DepthOfFieldBokehQuality = 1

r_DrawNearFoV = 60

r_DrawNearZRange = 0.1

cl_fov = 70

r_overrideRefreshRate = 60

ti_UseApiBackedRaytracing = 1

r_MultiThreaded = 1

e_StreamCgfPoolSize = 2048

e_Wind = 1

sys_budget_sysmem = 16384

sys_streaming_CPU = 6

sys_budget_videomem = 6144

r_ShadersDX11 = 1

復制以上指令運行遊戲即可,遊戲會變為擬真的電影畫質。

實機效果

《狙擊手幽靈戰士契約2》高畫質怎麼設置?電影畫質cfg分享

《狙擊手幽靈戰士契約2》高畫質怎麼設置?電影畫質cfg分享

狙擊手幽靈戰士契約2電影畫質cfg分享為大家分享到此,希望對大家們有幫助。

來源:遊俠網